﻿;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; PARTISAN EVENTS
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;
; USAGE:
;
; Basic structure for a partisan event:
; { 
; #NAME= Event name (this will be shown as a selectable event under an OPTIONS screen within the game)
; #POPUP= Event popup text (this will be displayed when the event occurs)
; #IMAGE= Event image that will be displayed when event occurs
;         PNG images must be 736x418 or 368x418 pixels, see 'Extras' folder for sample images and frames
;         Multiple pictures can be used by using a ',' to separate them
;         Format: picture1.png, picture2.png, picture3.png, picture4.png
; #SOUND= Event sound that will be displayed when event occurs
;         Multiple sounds can be used by using a ',' to separate them
;         Format: sound1.mp3, sound2.mp3, sound3.mp3, sound4.mp3
; #FLAG= Will this be a default event for the campaign? (values range [0, 1]; True= 1; False= 0)
; #TYPE= Values range [0, 2];
;        With all other fields satisfied will this be:
;        0 = Single check regardless if #TRIGGER is satisfied
;        1 = Multiple check until #TRIGGER is satisfied
;        2 = Reoccuring check until end of game
; #AI= Values range [0, 4]
; 0 = Event fires whenever all fields are satisfied for any game type
; 1 = Event fires whenever all fields are satisfied, for Single Player games only, and only when the AI is Axis
; 2 = Event fires whenever all fields are satisfied, for Single Player games only, and only when the AI is Allied
; 3 = Event fires whenever all fields are satisfied, for any game type, and only when the AI is Axis in Single Player, or on Allied Multiplayer turns
; 4 = Event fires whenever all fields are satisfied, for any game type, and only when the AI is Allied in Single Player, or on Axis Multiplayer turns
; #LEVEL= What minimum skill level, as selected from the AI difficulty level screen in game, with this event apply to?
;         Values: [0, 4]; Green= 0; Novice= 1; Intermediate= 2; Veteran= 3; Expert= 4
; #GV= Does the event activate based on the Global Variable values assigned?
;      Ten random Global Variables are assigned at the start of the campaign each with a value between [1,100]
;      Format: GV [min, max]; GV range [1,10]; min range [1,100]; max range [1,100]
;      Example A) #GV= 1[1,100] will always trigger because Global Variable #1 will always have a value between [1,100]
;      Example B) #GV= 4[71,100] will trigger 30% per game
; #LINK= Does the event activate based on the Link values assigned?
;        A campaign can have up to 1100 Decision events and is referenced by other events via this parameter
;        Format: decision[flag]; flag range [0, 1]; True= 1; False= 0
;        Example A) #LINK= 0[0] will always trigger as formal DECISION events can only be from 1-1100
;        Example B) #LINK= 1[0] will trigger whenever #DECISION= 1 is not accepted
;        Example C) #LINK= 3[1] will trigger whenever #DECISION= 3 is accepted
; #TRIGGER= Trigger percentage that the event will occur (values range [0, 100])
; #COUNTRY_ID= Country's ID that will have partisan #MAP_POSITION's
; #PARTISAN_FLAG= Partisan flag can be used to limit event to a particular type (see PARTISAN FLAG REFERENCE values below)
; #ADD_UNIT= can accept the following values: (values range [0, 2]; False= 0; True= 1; True (if <= build limit)= 2
; #DISRUPTION_RANGE= What is the range of supply disruption from each partisan that appears? (values range [0, 10])
; #MAP_POSITION= Map position where partisan unit could appear (format x,y)
; }
;
; EXAMPLE:
;
; NOTES:
;
; Each event must be preceded by a '{' and end with a '}'
;
; More than one #MAP_POSITION can be set.
;
; Use the reference values provided for #COUNTRY_ID and #TRANSFER_ID and not the country names 
; Use the reference values provided for #PARTISAN_FLAG's and not names
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; COUNTRY ID REFERENCE VALUES
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;
; Country IDs
; #COUNTRY_ID_0= Neutral
; #COUNTRY_ID_1= Abyssinia
; #COUNTRY_ID_2= Afghanistan
; #COUNTRY_ID_3= Albania
; #COUNTRY_ID_4= Algeria
; #COUNTRY_ID_5= Argentina
; #COUNTRY_ID_6= Australia
; #COUNTRY_ID_7= Austria
; #COUNTRY_ID_8= Baltic States
; #COUNTRY_ID_9= Belgian Congo
; #COUNTRY_ID_10= Belgium
; #COUNTRY_ID_11= Benelux
; #COUNTRY_ID_12= Bhutan
; #COUNTRY_ID_13= Black
; #COUNTRY_ID_14= Bolivia
; #COUNTRY_ID_15= Borneo
; #COUNTRY_ID_16= Brazil
; #COUNTRY_ID_17= British Somaliland
; #COUNTRY_ID_18= Brunei
; #COUNTRY_ID_19= Bulgaria
; #COUNTRY_ID_20= Burma
; #COUNTRY_ID_21= Canada
; #COUNTRY_ID_22= Chile
; #COUNTRY_ID_23= China
; #COUNTRY_ID_24= Colombia
; #COUNTRY_ID_25= Communist China
; #COUNTRY_ID_26= Costa Rica
; #COUNTRY_ID_27= Croatia
; #COUNTRY_ID_28= Cuba
; #COUNTRY_ID_29= Curaçao
; #COUNTRY_ID_30= Czechoslovakia
; #COUNTRY_ID_31= Denmark
; #COUNTRY_ID_32= Dominican Republic
; #COUNTRY_ID_33= Dutch East Indies
; #COUNTRY_ID_34= Dutch Guiana
; #COUNTRY_ID_35= Ecuador
; #COUNTRY_ID_36= Egypt
; #COUNTRY_ID_37= El Salvador
; #COUNTRY_ID_38= Estonia
; #COUNTRY_ID_39= Finland
; #COUNTRY_ID_40= France
; #COUNTRY_ID_41= Free City of Danzig
; #COUNTRY_ID_42= French Equatorial Africa
; #COUNTRY_ID_43= French Somaliland
; #COUNTRY_ID_44= French West Africa
; #COUNTRY_ID_45= Germany
; #COUNTRY_ID_46= Greece
; #COUNTRY_ID_47= Greenland
; #COUNTRY_ID_48= Guatemala
; #COUNTRY_ID_49= Haiti
; #COUNTRY_ID_50= Honduras
; #COUNTRY_ID_51= Hong Kong
; #COUNTRY_ID_52= Hungary
; #COUNTRY_ID_53= Iceland
; #COUNTRY_ID_54= India
; #COUNTRY_ID_55= Indochina
; #COUNTRY_ID_56= Iraq
; #COUNTRY_ID_57= Ireland
; #COUNTRY_ID_58= Italian East Africa
; #COUNTRY_ID_59= Italy
; #COUNTRY_ID_60= Japan
; #COUNTRY_ID_61= Latvia
; #COUNTRY_ID_62= Liberia
; #COUNTRY_ID_63= Libya
; #COUNTRY_ID_64= Lithuania
; #COUNTRY_ID_65= Luxembourg
; #COUNTRY_ID_66= Malaya
; #COUNTRY_ID_67= Manchukuo
; #COUNTRY_ID_68= Mexico
; #COUNTRY_ID_69= Mongolia
; #COUNTRY_ID_70= Morocco
; #COUNTRY_ID_71= Nanjing
; #COUNTRY_ID_72= Nepal
; #COUNTRY_ID_73= Netherlands
; #COUNTRY_ID_74= New Zealand
; #COUNTRY_ID_75= Newfoundland
; #COUNTRY_ID_76= Nicaragua
; #COUNTRY_ID_77= Nigeria
; #COUNTRY_ID_78= Norway
; #COUNTRY_ID_79= Palestine
; #COUNTRY_ID_80= Panama
; #COUNTRY_ID_81= Paraguay
; #COUNTRY_ID_82= Persia
; #COUNTRY_ID_83= Peru
; #COUNTRY_ID_84= Philippines
; #COUNTRY_ID_85= Poland
; #COUNTRY_ID_86= Polynesia
; #COUNTRY_ID_87= Portugal
; #COUNTRY_ID_88= Portuguese East Africa
; #COUNTRY_ID_89= Portuguese Timor
; #COUNTRY_ID_90= Portuguese West Africa
; #COUNTRY_ID_91= Red
; #COUNTRY_ID_92= Rhodesia
; #COUNTRY_ID_93= Romania
; #COUNTRY_ID_94= Sarawak
; #COUNTRY_ID_95= Saudi Arabia
; #COUNTRY_ID_96= Slovakia
; #COUNTRY_ID_97= Solomons
; #COUNTRY_ID_98= South Africa
; #COUNTRY_ID_99= Spain
; #COUNTRY_ID_100= Spanish Guinea
; #COUNTRY_ID_101= Spanish Republic
; #COUNTRY_ID_102= Sudan
; #COUNTRY_ID_103= Sweden
; #COUNTRY_ID_104= Switzerland
; #COUNTRY_ID_105= Syria
; #COUNTRY_ID_106= Tannu Tuva
; #COUNTRY_ID_107= Thailand
; #COUNTRY_ID_108= Tibet
; #COUNTRY_ID_109= Transjordan
; #COUNTRY_ID_110= Tunisia
; #COUNTRY_ID_111= Turkey
; #COUNTRY_ID_112= UK
; #COUNTRY_ID_113= Ukraine
; #COUNTRY_ID_114= Uruguay
; #COUNTRY_ID_115= USA
; #COUNTRY_ID_116= USSR
; #COUNTRY_ID_117= Venezuela
; #COUNTRY_ID_118= Vichy France
; #COUNTRY_ID_119= Yemen
; #COUNTRY_ID_120= Yugoslavia
;
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; PARTISAN FLAG REFERENCE VALUES
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;
; PARTISANS_ON_INVASION= 1
; PARTISANS_AFTER_SURRENDER= 2
; FULL_PARTISANS= 3
;
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; UK EVENTS
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;
{
#NAME= UK Partisans
#POPUP= <<TAG_1>>
#IMAGE= britishresistance1.png
#SOUND= coup.ogg
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 15
#PARTISAN_FLAG= 3
#ADD_UNIT= 1
#DISRUPTION_RANGE= 5
#MAP_POSITION= 147,77
#MAP_POSITION= 144,73
}

{
#NAME= UK Partisans
#POPUP= <<TAG_1>>
#IMAGE= britishresistance2.png, britishresistance3.png
#SOUND= coup.ogg
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 15
#PARTISAN_FLAG= 3
#ADD_UNIT= 0
#DISRUPTION_RANGE= 5
#MAP_POSITION= 143,67
#MAP_POSITION= 138,65
#MAP_POSITION= 140,65
#MAP_POSITION= 142,78
}

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; UK MINOR EVENTS
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;

;AMEND1941
{
#NAME= Yugoslav Partisans
#POPUP= <<TAG_2>>
#IMAGE= yugoslavpartisan1.png
#SOUND= battle3.ogg
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 108[1]
#COUNTRY_ID= 120
#TRIGGER= 15
#PARTISAN_FLAG= 2
#ADD_UNIT= 1
#DISRUPTION_RANGE= 4
#MAP_POSITION= 177,93
#MAP_POSITION= 178,96
#MAP_POSITION= 181,96
}

;REMOVE1941
{
#NAME= Yugoslav Partisans
#POPUP= <<TAG_2>>
#IMAGE= yugoslavpartisan2.png
#SOUND= battle3.ogg
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 108[0]
#COUNTRY_ID= 120
#TRIGGER= 8
#PARTISAN_FLAG= 2
#ADD_UNIT= 1
#DISRUPTION_RANGE= 4
#MAP_POSITION= 177,93
#MAP_POSITION= 178,96
#MAP_POSITION= 181,96
}

;REMOVE1941
{
#NAME= Yugoslav Partisans (Info)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 120
#TRIGGER= 0
#PARTISAN_FLAG= 2
#ADD_UNIT= 1
#DISRUPTION_RANGE= 4
#MAP_POSITION= 177,93
#MAP_POSITION= 178,96
#MAP_POSITION= 181,96
}

;AMEND1944
{
#NAME= Yugoslav Partisans (from 1944)
#POPUP= <<TAG_3>>
#IMAGE= yugoslavpartisan3.png
#SOUND= battle3.ogg
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 355[1]
#COUNTRY_ID= 120
#TRIGGER= 15
#PARTISAN_FLAG= 2
#ADD_UNIT= 1
#DISRUPTION_RANGE= 4
#MAP_POSITION= 183,98
#MAP_POSITION= 190,96
}

;REMOVE1944
{
#NAME= Yugoslav Partisans (from 1944) - Info Only
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 358[1]
#COUNTRY_ID= 120
#TRIGGER= 0
#PARTISAN_FLAG= 2
#ADD_UNIT= 0
#DISRUPTION_RANGE= 4
#MAP_POSITION= 185,99
#MAP_POSITION= 188,101
}

;AMEND1944
{
#NAME= Yugoslav Partisans (from 1944)
#POPUP= <<TAG_3>>
#IMAGE= yugoslavpartisan1.png
#SOUND= battle3.ogg
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 367[1]
#COUNTRY_ID= 120
#TRIGGER= 15
#PARTISAN_FLAG= 2
#ADD_UNIT= 1
#DISRUPTION_RANGE= 4
#MAP_POSITION= 185,99
#MAP_POSITION= 188,101
}

{
#NAME= Albanian Partisans
#POPUP= <<TAG_4>>
#IMAGE= albanianpartisans.png
#SOUND= coup.ogg
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 355[1]
#COUNTRY_ID= 3
#TRIGGER= 15
#PARTISAN_FLAG= 3
#ADD_UNIT= 1
#DISRUPTION_RANGE= 2
#MAP_POSITION= 185,102
}

{
#NAME= Danish Partisans
#POPUP= <<TAG_5>>
#IMAGE= danishliberation.png
#SOUND= liberation.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 355[1]
#COUNTRY_ID= 31
#TRIGGER= 25
#PARTISAN_FLAG= 3
#ADD_UNIT= 1
#DISRUPTION_RANGE= 2
#MAP_POSITION= 171,65
}

{
#NAME= Greek Partisans Liberate Athens
#POPUP= <<TAG_6>>
#IMAGE= greekpartisan4.png, greekpartisan5.png
#SOUND= battle3.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 355[1]
#COUNTRY_ID= 46
#TRIGGER= 20
#PARTISAN_FLAG= 2
#ADD_UNIT= 1
#DISRUPTION_RANGE= 1
#MAP_POSITION= 193,109
}

{
#NAME= Greek Partisans
#POPUP= <<TAG_7>>
#IMAGE= greekpartisan1.png, greekpartisan2.png, greekpartisan3.png
#SOUND= battle3.ogg
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 355[1]
#COUNTRY_ID= 46
#TRIGGER= 10
#PARTISAN_FLAG= 2
#ADD_UNIT= 1
#DISRUPTION_RANGE= 1
#MAP_POSITION= 188,107
#MAP_POSITION= 192,104
#MAP_POSITION= 191,106
#MAP_POSITION= 190,111
}

;AMEND1941
{
#NAME= Greek Partisans
#POPUP= <<TAG_8>>
#IMAGE= greekpartisan1.png, greekpartisan2.png, greekpartisan3.png
#SOUND= battle3.ogg
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 108[1]
#COUNTRY_ID= 46
#TRIGGER= 10
#PARTISAN_FLAG= 2
#ADD_UNIT= 0
#DISRUPTION_RANGE= 1
#MAP_POSITION= 188,107
#MAP_POSITION= 192,104
#MAP_POSITION= 194,103
#MAP_POSITION= 191,106
#MAP_POSITION= 193,109
#MAP_POSITION= 189,109
#MAP_POSITION= 190,111
}

;REMOVE1941
{
#NAME= Greek Partisans
#POPUP= <<TAG_8>>
#IMAGE= greekpartisan1.png, greekpartisan2.png, greekpartisan3.png
#SOUND= battle3.ogg
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 108[0]
#COUNTRY_ID= 46
#TRIGGER= 5
#PARTISAN_FLAG= 2
#ADD_UNIT= 0
#DISRUPTION_RANGE= 1
#MAP_POSITION= 188,107
#MAP_POSITION= 192,104
#MAP_POSITION= 194,103
#MAP_POSITION= 191,106
#MAP_POSITION= 193,109
#MAP_POSITION= 189,109
#MAP_POSITION= 190,111
}

;REMOVE1941
{
#NAME= Greek Partisans (Info)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 46
#TRIGGER= 0
#PARTISAN_FLAG= 2
#ADD_UNIT= 0
#DISRUPTION_RANGE= 1
#MAP_POSITION= 188,107
#MAP_POSITION= 192,104
#MAP_POSITION= 194,103
#MAP_POSITION= 191,106
#MAP_POSITION= 193,109
#MAP_POSITION= 189,109
#MAP_POSITION= 190,111
}

;AMEND1941
{
#NAME= Swiss Partisans
#POPUP= <<TAG_9>>
#IMAGE=
#SOUND= coup.ogg
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 108[1]
#COUNTRY_ID= 104
#TRIGGER= 20
#PARTISAN_FLAG= 2
#ADD_UNIT= 1
#DISRUPTION_RANGE= 2
#MAP_POSITION= 161,89
#MAP_POSITION= 163,88
#MAP_POSITION= 158,91
}

;REMOVE1941
{
#NAME= Swiss Partisans
#POPUP= <<TAG_9>>
#IMAGE=
#SOUND= coup.ogg
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 108[0]
#COUNTRY_ID= 104
#TRIGGER= 10
#PARTISAN_FLAG= 2
#ADD_UNIT= 1
#DISRUPTION_RANGE= 2
#MAP_POSITION= 161,89
#MAP_POSITION= 163,88
#MAP_POSITION= 158,91
}

;REMOVE1941
{
#NAME= Swiss Partisans (Info)
#POPUP= <<TAG_9>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 104
#TRIGGER= 0
#PARTISAN_FLAG= 2
#ADD_UNIT= 1
#DISRUPTION_RANGE= 1
#MAP_POSITION= 161,89
#MAP_POSITION= 163,88
#MAP_POSITION= 158,91
}

;REMOVE1941
{
#NAME= French Partisans Liberate Clermont Ferrand (French)
#POPUP= <<TAG_10>>
#IMAGE= frenchpartisansclermont.png
#SOUND= coup.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 355[1]
#COUNTRY_ID= 40
#TRIGGER= 15
#PARTISAN_FLAG= 2
#ADD_UNIT= 1
#DISRUPTION_RANGE= 1
#MAP_POSITION= 153,92
}

{
#NAME= French Partisans Liberate Clermont Ferrand (Vichy French)
#POPUP= <<TAG_10>>
#IMAGE= frenchpartisansclermont.png
#SOUND= coup.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 677[1]
#COUNTRY_ID= 118
#TRIGGER= 15
#PARTISAN_FLAG= 2
#ADD_UNIT= 1
#DISRUPTION_RANGE= 1
#MAP_POSITION= 153,92
}

;AMEND1941
{
#NAME= French Partisans
#POPUP= <<TAG_11>>
#IMAGE= french_resistance1.png, french_resistance3.png, french_resistance5.png
#SOUND= battle3.ogg
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 108[1]
#COUNTRY_ID= 40
#TRIGGER= 10
#PARTISAN_FLAG= 2
#ADD_UNIT= 0
#DISRUPTION_RANGE= 1
#MAP_POSITION= 151,84
#MAP_POSITION= 143,86
#MAP_POSITION= 153,92
#MAP_POSITION= 145,94
}

;REMOVE1941
{
#NAME= French Partisans
#POPUP= <<TAG_11>>
#IMAGE= french_resistance2.png, french_resistance4.png
#SOUND= battle3.ogg
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 108[0]
#COUNTRY_ID= 40
#TRIGGER= 5
#PARTISAN_FLAG= 2
#ADD_UNIT= 0
#DISRUPTION_RANGE= 1
#MAP_POSITION= 151,84
#MAP_POSITION= 143,86
#MAP_POSITION= 153,92
#MAP_POSITION= 145,94
}

;REMOVE1941
{
#NAME= French Partisans (Info)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 40
#TRIGGER= 0
#PARTISAN_FLAG= 2
#ADD_UNIT= 0
#DISRUPTION_RANGE= 1
#MAP_POSITION= 151,84
#MAP_POSITION= 143,86
#MAP_POSITION= 153,92
#MAP_POSITION= 145,94
}

{
#NAME= French Partisans Liberate Corsica (French)
#POPUP= <<TAG_12>>
#IMAGE= corsicapartisans.png
#SOUND= liberation.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 355[1]
#COUNTRY_ID= 40
#TRIGGER= 15
#PARTISAN_FLAG= 2
#ADD_UNIT= 1
#DISRUPTION_RANGE= 1
#MAP_POSITION= 164,101
}

{
#NAME= French Partisans Liberate Corsica (Vichy French)
#POPUP= <<TAG_12>>
#IMAGE= corsicapartisans.png
#SOUND= liberation.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 677[1]
#COUNTRY_ID= 118
#TRIGGER= 15
#PARTISAN_FLAG= 2
#ADD_UNIT= 1
#DISRUPTION_RANGE= 1
#MAP_POSITION= 164,101
}

;INFO ONLY
{
#NAME= French Partisans Liberate Corsica (French)
#POPUP= <<TAG_12>>
#IMAGE= corsicapartisans.png
#SOUND= liberation.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 355[1]
#COUNTRY_ID= 40
#TRIGGER= 0
#PARTISAN_FLAG= 2
#ADD_UNIT= 0
#DISRUPTION_RANGE= 1
#MAP_POSITION= 164,101
}

;INFO ONLY
{
#NAME= French Partisans Liberate Corsica (Vichy French)
#POPUP= <<TAG_12>>
#IMAGE= corsicapartisans.png
#SOUND= liberation.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 677[1]
#COUNTRY_ID= 118
#TRIGGER= 0
#PARTISAN_FLAG= 2
#ADD_UNIT= 0
#DISRUPTION_RANGE= 1
#MAP_POSITION= 164,101
}

{
#NAME= French Partisans Liberate The Vercors Massif (French)
#POPUP= <<TAG_13>>
#IMAGE= vercors.png
#SOUND= battle3.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 355[1]
#COUNTRY_ID= 40
#TRIGGER= 15
#PARTISAN_FLAG= 2
#ADD_UNIT= 1
#DISRUPTION_RANGE= 1
#MAP_POSITION= 157,94
}

{
#NAME= French Partisans Liberate The Vercors Massif (Vichy French)
#POPUP= <<TAG_13>>
#IMAGE= vercors.png
#SOUND= battle3.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 677[1]
#COUNTRY_ID= 118
#TRIGGER= 15
#PARTISAN_FLAG= 2
#ADD_UNIT= 1
#DISRUPTION_RANGE= 1
#MAP_POSITION= 157,94
}

{
#NAME= DE 674 - Italian Pro-Allied Partisans
#POPUP= <<TAG_14>>
#IMAGE= italian_partisan.png
#SOUND= battle3.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 674[1]
#COUNTRY_ID= 59
#TRIGGER= 15
#PARTISAN_FLAG= 3
#ADD_UNIT= 0
#DISRUPTION_RANGE= 1
#MAP_POSITION= 165,94
#MAP_POSITION= 167,95
#MAP_POSITION= 175,92
}

{
#NAME= DE 313 - Norwegian Partisans
#POPUP= <<TAG_15>>
#IMAGE= milorg.png
#SOUND= battle3.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 355[1]
#COUNTRY_ID= 78
#TRIGGER= 20
#PARTISAN_FLAG= 2
#ADD_UNIT= 1
#DISRUPTION_RANGE= 1
#MAP_POSITION= 167,52
#MAP_POSITION= 157,50
#MAP_POSITION= 158,55
#MAP_POSITION= 162,58
#MAP_POSITION= 167,40
#MAP_POSITION= 181,18
}

;AMEND1941
{
#NAME= Norwegian Partisans
#POPUP= <<TAG_16>>
#IMAGE= norwayresistance1.png, norwayresistance2.png
#SOUND= battle3.ogg
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 108[1]
#COUNTRY_ID= 78
#TRIGGER= 10
#PARTISAN_FLAG= 2
#ADD_UNIT= 0
#DISRUPTION_RANGE= 1
#MAP_POSITION= 167,52
#MAP_POSITION= 157,50
#MAP_POSITION= 158,55
#MAP_POSITION= 162,58
#MAP_POSITION= 167,40
#MAP_POSITION= 181,18
}

;REMOVE1941
{
#NAME= Norwegian Partisans
#POPUP= <<TAG_16>>
#IMAGE= norwayresistance1.png, norwayresistance2.png
#SOUND= battle3.ogg
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 108[0]
#COUNTRY_ID= 78
#TRIGGER= 5
#PARTISAN_FLAG= 2
#ADD_UNIT= 0
#DISRUPTION_RANGE= 1
#MAP_POSITION= 167,52
#MAP_POSITION= 157,50
#MAP_POSITION= 158,55
#MAP_POSITION= 162,58
#MAP_POSITION= 167,40
#MAP_POSITION= 181,18
}

;REMOVE1941
{
#NAME= Norwegian Partisans (Info)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 78
#TRIGGER= 0
#PARTISAN_FLAG= 2
#ADD_UNIT= 0
#DISRUPTION_RANGE= 1
#MAP_POSITION= 167,52
#MAP_POSITION= 157,50
#MAP_POSITION= 158,55
#MAP_POSITION= 162,58
#MAP_POSITION= 167,40
#MAP_POSITION= 181,18
}

{
#NAME= Irish Partisans (1)
#POPUP= <<TAG_17>>
#IMAGE=
#SOUND= coup.ogg
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 57
#TRIGGER= 10
#PARTISAN_FLAG= 2
#ADD_UNIT= 0
#DISRUPTION_RANGE= 1
#MAP_POSITION= 134,72
}

{
#NAME= Irish Partisans (2)
#POPUP= <<TAG_18>>
#IMAGE=
#SOUND= battle3.ogg
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 57
#TRIGGER= 10
#PARTISAN_FLAG= 2
#ADD_UNIT= 0
#DISRUPTION_RANGE= 1
#MAP_POSITION= 130,74
}

{
#NAME= Spanish Pro-Allied Partisans (1)
#POPUP= <<TAG_19>>
#IMAGE=
#SOUND= battle3.ogg
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 666[1]
#COUNTRY_ID= 99
#TRIGGER= 10
#PARTISAN_FLAG= 3
#ADD_UNIT= 1
#DISRUPTION_RANGE= 1
#MAP_POSITION= 135,97
#MAP_POSITION= 139,104
}

{
#NAME= Spanish Pro-Allied Partisans (2)
#POPUP= <<TAG_20>>
#IMAGE=
#SOUND= battle3.ogg
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 666[1]
#COUNTRY_ID= 99
#TRIGGER= 10
#PARTISAN_FLAG= 3
#ADD_UNIT= 0
#DISRUPTION_RANGE= 1
#MAP_POSITION= 150,102
#MAP_POSITION= 140,112
#MAP_POSITION= 137,110
}

{
#NAME= Spanish Nationalist Partisans (1)
#POPUP= <<TAG_21>>
#IMAGE=
#SOUND= battle3.ogg
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 667[1]
#COUNTRY_ID= 99
#TRIGGER= 10
#PARTISAN_FLAG= 3
#ADD_UNIT= 1
#DISRUPTION_RANGE= 1
#MAP_POSITION= 139,104
#MAP_POSITION= 142,100
}

{
#NAME= Spanish Nationalist Partisans (2)
#POPUP= <<TAG_20>>
#IMAGE=
#SOUND= battle3.ogg
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 667[1]
#COUNTRY_ID= 99
#TRIGGER= 10
#PARTISAN_FLAG= 3
#ADD_UNIT= 0
#DISRUPTION_RANGE= 2
#MAP_POSITION= 139,101
#MAP_POSITION= 135,103
}

{
#NAME= Partisan Activity in Palestine
#POPUP= <<TAG_22>>
#IMAGE=
#SOUND= battle3.ogg
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 79
#TRIGGER= 15
#PARTISAN_FLAG= 2
#ADD_UNIT= 0
#DISRUPTION_RANGE= 2
#MAP_POSITION= 216,123
}

{
#NAME= Egyptian Partisans
#POPUP= <<TAG_23>>
#IMAGE=
#SOUND= battle3.ogg
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 36
#TRIGGER= 5
#PARTISAN_FLAG= 2
#ADD_UNIT= 0
#DISRUPTION_RANGE= 1
#MAP_POSITION= 206,124
#MAP_POSITION= 208,126
}

{
#NAME= Iraqi Partisans
#POPUP= <<TAG_24>>
#IMAGE=
#SOUND= battle3.ogg
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 56
#TRIGGER= 5
#PARTISAN_FLAG= 2
#ADD_UNIT= 0
#DISRUPTION_RANGE= 1
#MAP_POSITION= 231,114
#MAP_POSITION= 234,120
}

{
#NAME= Saudi Partisans
#POPUP= <<TAG_25>>
#IMAGE=
#SOUND= battle3.ogg
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 95
#TRIGGER= 25
#PARTISAN_FLAG= 3
#ADD_UNIT= 1
#DISRUPTION_RANGE= 2
#MAP_POSITION= 219,131
}

{
#NAME= Saudi Partisans
#POPUP= <<TAG_25>>
#IMAGE=
#SOUND= battle3.ogg
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 95
#TRIGGER= 25
#PARTISAN_FLAG= 3
#ADD_UNIT= 1
#DISRUPTION_RANGE= 2
#MAP_POSITION= 224,131
}

{
#NAME= Saudi Partisans
#POPUP= <<TAG_25>>
#IMAGE=
#SOUND= battle3.ogg
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 95
#TRIGGER= 25
#PARTISAN_FLAG= 3
#ADD_UNIT= 1
#DISRUPTION_RANGE= 2
#MAP_POSITION= 224,134
}

{
#NAME= Saudi Partisans
#POPUP= <<TAG_25>>
#IMAGE=
#SOUND= battle3.ogg
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 95
#TRIGGER= 25
#PARTISAN_FLAG= 3
#ADD_UNIT= 1
#DISRUPTION_RANGE= 2
#MAP_POSITION= 224,136
}

{
#NAME= Saudi Partisans
#POPUP= <<TAG_25>>
#IMAGE=
#SOUND= battle3.ogg
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 95
#TRIGGER= 10
#PARTISAN_FLAG= 3
#ADD_UNIT= 1
#DISRUPTION_RANGE= 2
#MAP_POSITION= 239,134
}

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; USSR EVENTS
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
{
#NAME= Soviet Partisans - Supply (1)
#POPUP= <<TAG_26>>
#IMAGE= soviet_partisans1.png
#SOUND= battle3.ogg
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 5
#PARTISAN_FLAG= 3
#ADD_UNIT= 0
#DISRUPTION_RANGE= 3
#MAP_POSITION= 226,96
#MAP_POSITION= 239,99
#MAP_POSITION= 205,56
#MAP_POSITION= 202,59
#MAP_POSITION= 202,66
#MAP_POSITION= 207,63
#MAP_POSITION= 206,67
#MAP_POSITION= 257,68
#MAP_POSITION= 238,48
#MAP_POSITION= 255,76
#MAP_POSITION= 210,86
#MAP_POSITION= 235,73
}

{
#NAME= Soviet Partisans - Supply (2)
#POPUP= <<TAG_26>>
#IMAGE= soviet_partisans2.png
#SOUND= battle3.ogg
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 5
#PARTISAN_FLAG= 3
#ADD_UNIT= 0
#DISRUPTION_RANGE= 3
#MAP_POSITION= 206,69
#MAP_POSITION= 206,71
#MAP_POSITION= 204,73
#MAP_POSITION= 201,71
#MAP_POSITION= 207,74
#MAP_POSITION= 208,77
#MAP_POSITION= 203,81
#MAP_POSITION= 252,70
#MAP_POSITION= 239,65
#MAP_POSITION= 235,57
#MAP_POSITION= 244,57
#MAP_POSITION= 257,58
#MAP_POSITION= 265,62
#MAP_POSITION= 215,85
#MAP_POSITION= 207,90
}

{
#NAME= Soviet Partisans - Supply (3)
#POPUP= <<TAG_26>>
#IMAGE= soviet_partisans3.png
#SOUND= battle3.ogg
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 5
#PARTISAN_FLAG= 3
#ADD_UNIT= 0
#DISRUPTION_RANGE= 3
#MAP_POSITION= 202,84
#MAP_POSITION= 199,83
#MAP_POSITION= 210,83
#MAP_POSITION= 214,83
#MAP_POSITION= 212,53
#MAP_POSITION= 223,85
#MAP_POSITION= 242,73
#MAP_POSITION= 248,79
#MAP_POSITION= 242,73
#MAP_POSITION= 243,66
}

{
#NAME= Soviet Partisans - Supply (4)
#POPUP= <<TAG_26>>
#IMAGE= soviet_partisans4.png
#SOUND= battle3.ogg
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 5
#PARTISAN_FLAG= 3
#ADD_UNIT= 0
#DISRUPTION_RANGE= 3
#MAP_POSITION= 214,60
#MAP_POSITION= 214,64
#MAP_POSITION= 214,67
#MAP_POSITION= 217,62
#MAP_POSITION= 214,73
#MAP_POSITION= 217,73
#MAP_POSITION= 220,70
#MAP_POSITION= 225,68
#MAP_POSITION= 224,77
#MAP_POSITION= 218,77
#MAP_POSITION= 215,87
#MAP_POSITION= 214,94
#MAP_POSITION= 213,95
#MAP_POSITION= 220,89
#MAP_POSITION= 221,86
}

{
#NAME= Soviet Partisans - Supply (5)
#POPUP= <<TAG_26>>
#IMAGE= soviet_partisans5.png
#SOUND= battle3.ogg
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 5
#PARTISAN_FLAG= 3
#ADD_UNIT= 0
#DISRUPTION_RANGE= 3
#MAP_POSITION= 218,82
#MAP_POSITION= 219,80
#MAP_POSITION= 221,54
#MAP_POSITION= 225,54
#MAP_POSITION= 225,59
#MAP_POSITION= 227,61
#MAP_POSITION= 226,64
#MAP_POSITION= 229,78
#MAP_POSITION= 228,74
#MAP_POSITION= 229,85
#MAP_POSITION= 235,84
#MAP_POSITION= 236,81
#MAP_POSITION= 237,77
#MAP_POSITION= 235,73
}

{
#NAME= Soviet Partisans - Add Unit (1)
#POPUP= <<TAG_26>>
#IMAGE= soviet_partisans6.png, soviet_partisans9.png
#SOUND= battle3.ogg
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 10
#PARTISAN_FLAG= 3
#ADD_UNIT= 1
#DISRUPTION_RANGE= 3
#MAP_POSITION= 233,64
#MAP_POSITION= 234,85
#MAP_POSITION= 207,80
#MAP_POSITION= 209,68
#MAP_POSITION= 206,51
#MAP_POSITION= 206,52
#MAP_POSITION= 206,73
#MAP_POSITION= 204,79
#MAP_POSITION= 209,71
#MAP_POSITION= 207,65
#MAP_POSITION= 221,65
#MAP_POSITION= 245,104
#MAP_POSITION= 235,101
#MAP_POSITION= 235,98
}

{
#NAME= Soviet Partisans - Add Unit (2)
#POPUP= <<TAG_26>>
#IMAGE= soviet_partisans7.png, soviet_partisans10.png
#SOUND= battle3.ogg
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 10
#PARTISAN_FLAG= 3
#ADD_UNIT= 1
#DISRUPTION_RANGE= 3
#MAP_POSITION= 216,77
#MAP_POSITION= 223,63
#MAP_POSITION= 226,74
#MAP_POSITION= 222,80
#MAP_POSITION= 217,71
}

{
#NAME= Soviet Partisans - Add Unit (3)
#POPUP= <<TAG_26>>
#IMAGE= soviet_partisans8.png
#SOUND= battle3.ogg
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 10
#PARTISAN_FLAG= 3
#ADD_UNIT= 1
#DISRUPTION_RANGE= 3
#MAP_POSITION= 211,65
#MAP_POSITION= 214,57
#MAP_POSITION= 225,62
#MAP_POSITION= 225,88
#MAP_POSITION= 201,73
}

; USSR-Partisan im Prypjatsumpf (204, 77)
{
#NAME= Soviet Partisans - Add Unit (4)
#POPUP= <<TAG_26>>
#IMAGE= soviet_partisans10.png
#SOUND= battle3.ogg
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 20
#PARTISAN_FLAG= 3
#ADD_UNIT= 1
#DISRUPTION_RANGE= 5
#MAP_POSITION= 204,77
}


{
#NAME= Turkish Partisans
#POPUP= <<TAG_27>>
#IMAGE=
#SOUND= battle3.ogg
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 111
#TRIGGER= 8
#PARTISAN_FLAG= 3
#ADD_UNIT= 1
#DISRUPTION_RANGE= 2
#MAP_POSITION= 203,102
#MAP_POSITION= 211,106
#MAP_POSITION= 228,106
}